– a new Camera Motion system that seems to crib a lot off of the stuff in CS_Tools.– A renewed focus on pipeline issues, including new After Effects & Nuke export options, Point Position Passes, multi-layer EXRs, and Alembic export.– Real-time soft shadows in the viewport.– Tons of Snapping, Guide, & Construction Plane improvements.– A Quicksilver like Commander panel (best feature of this is superquick Tag assignments).– Raycast RMB selections so you don’t have to switch between selection and PRS tools all the time.– New Dynamics options including Aerodynamics, Softbody Plastics, and Connectors that can break with force, torque, or Xpresso triggers.– Rewritten Xpresso interface w antialiasing, rounded corners, and diagnostic Performance View.What else did we get in this version that I’m excited about? It’s not Zbrush, but then again nothing is. Even though it’s a 1.0 release, it looks Maxon’s living up to it’s reputation of simple-to-learn, rock solid stable, fun to use features.
#Riptide pro obj sequence problem pro#
However the above mentioned automatic future is implemented from Poser 10, Poser pro 2012, the previous version do not have it.So Maxon announced the new Cinema 4D yesterday, and they surprised most of us by essentially adding a brand new module this year, giving us Mudbox-like sculpting tools right in our familiar 3D package. So, in this case I forget about Autogroup editor, from Cinema, material areas are properly assigned, I go directly to Poser and I do my grouping directly in Poser through the automatic autogroup future and that is it, problem solved. I open in Poser the new generated obj from Autogroup Editor, it is redy for conforming in setup rooom through a blank cr2, I can conform it properly however my material areas are lost, one signle material, the default one for the entire clothes.Ĭause I own Poser pro 2012 one work around could be the automatic autogrouping future that comes with Poser. However I need grouping for the conforming so, before go to Poser I go to Autogroup Editor for grouping, once I assigne grouping I loose my material areas info. In any case I end up with the same problem, once I export my obj from cinema, if I open it first in Poser everything is fine, my matrials are properly displaied, in the material room I can see properly one material for the wetsuit, one for the stripe. In this particular case I even tried with and without Poser preset, twiking the Ripptide setting, etc. I follow your suggestions, I exactly follow all the steps that you suggested, however what you told me to do is my normal workflow, I always export my obj as you told, I do all my export trough Riptide. Is it right the way that Cinema, I assigne to my wetsuit the multi materials info?Ĭould you please coment, tell me what I'm doing wrong? I'm a beginner, I spent weeks learning the entire workflow and now I'm stack cause this stupid problem, for sure something that I do wrong Yuo can see my wetsuit with the 2 separated materials regions.Īs soon as I import Victoria 4 obj as a base grouping mesh and assigne Victoria 4 groups I lose materials imformation, ending up in Poser with a props that yes is proper grouped for the setup room, ready to make it conforming, howhaver it has lost the material regions, I can ssigne only one material.Ĭolud you please be so kind, explain to me what I'm doing wrong? So, cause my wetsuit needs grouiping I export it to Autogroup Editor as you can see in photo, , The final goal is go to Poser to make conforming clothing so my wetsuit need the exact grouping as Victoria 4, the wetsuit is made from Victoria 4 and it is going to dress her.
![riptide pro obj sequence problem riptide pro obj sequence problem](http://cdn.cutephp.com/i/15/term_15285.jpeg)
Import in Cinema 4d, assigne selection tag, one for the wetsuit, one for the stripe and apply the 2 separated materials. Still in Zbrush uv map as well textrures are done, I assinge a polygroup to the wetsuit, another one to the stripe and export as obj. The wetsuit needs a material, the stripe another one, so 2 different mats. In Zbrush I import Vicotia 4, trough the extract command I extract a clothes, a wetsuit, a simple exp to make you understand my question.Īs you can see in the photo my wetsuit is made by 2 separated parts: the wetsuit itself (red arrow 2) and the pink stripe (red arrow 1), the stripe is going to hold a zipper that I dont show to keep things easy.
#Riptide pro obj sequence problem how to#
I'm learning how to make conforming clothing for Poser figures.